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Old Aug 02, 2005, 04:07 PM // 16:07   #1
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Arrow Solution Suggestion - Faction and Other Issues...

Fixing Faction, and other things to balance the game towards casual gamers

______________________________ _______________


1. Adjusted Pricing - unlocking faction prices should start very low, and then increase with every skill/elite that you unlock for the account.

Example: The first elite you unlock using faction for your account should cost 300 faction. The price should rise incrementally untill about 4500 faction for the final elite.
The price for regular skills should start at 200 and rise to 2000 faction.

This means that creating your first competative build would be quite easy, but the more you unlock the harder it becomes.
Separate counters can be applied to rune and upgrade prices.

This pricing update is a Top Priority. The faction must be fixed to allow more breathing room for the casual gamers.

______________________________


2. Monster Siege Guild-Hall Mission

This mission can be entered from the guildhall, either separately or while waiting for a GvG match (team leader's choice).

The mission is played on the same map as GvG except instead of fighting another guild you are fighting incoming random waves of monsters of increasing difficulty. Each wave is announced with a number, and when you finally loose the team leader can restart the mission.

This is a mission for fun so there may be no rewards, no XP or drops.
Every type of gamer will benefit from this - providing a goal oriented mission to face as a guild for some, and a way to pass time while waiting for others.

______________________________


3. Make the Hall of Heroes map in the ToPK a series of 1v1 Deathmatch elimination games in an simple round arena.
Victory condition: Eliminating the entire enemy team OR having the most kills when the timer ends. No more then 15 minutes of timer. 5 minutes of break in between.

This will promote balanced builds. The most effective teams will win, and the tournament will gain in meaning and better prepare teams for GvG.

______________________________


These three suggestions address the most pressing issues at the moment.
The first is crucial to balance unlocking for the casual gamers. The second is a temporary solution for the GvG teams untill more teams appear on the ladder, and also a good feature for the PvE oriented.
The third is required to rebalance and revive the ToPK tournament, and give it back its lost meaning as the place to reward the strongest team!

Implementing these solutions will remove many other related problems and improve the game significantly for the majority of the gamers. Remember - by helping the casual gamers you are making the competition more diverse and thus helping everyone else as a result.

Please keep comments constructive. Thank you.
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Old Aug 02, 2005, 04:15 PM // 16:15   #2
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I will sign my support fr the 1st & 2nd idea.

But number 3 - ToPK idea isnt my flavour. I actually do enjoy the free for alls. Regardless of teams tag teaming and allying. Its a different type of adrenal in PvP for me.
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Old Aug 02, 2005, 04:19 PM // 16:19   #3
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SIEGE
--------------------------
Good idea, but I think that missions such as the Siege should be accessible by PUGs as well as Guild Groups.

I'd also suggest it had a dedicated map designed for this mission alone to make it more immersive rather than some cobbled together affair.

I like the idea of the wave number being announced, maybe with a suitably guttaral warcry from a charr captain that leads the advance?

Basically what I think I envisaging here is a more visceral experience for PvE that is quite a different option fro the normal maps, with a slightly ott element ala UT. With bonuses for clearing waves especially quickly or killing >1 monster in one second as a team.. m-m-m-m-m-m-m-m-onster kill anyone?

I know this is not a quick fix, but this is the place to dream wildly right?!
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Old Aug 02, 2005, 04:29 PM // 16:29   #4
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And this is what exactly should happen to develop the game. siege is a great idea, cause you can never beat it, and its fun. more of the same perhaps would be good.

well, im sure some koreans will do it till so many creeps spawn the server overloads but ftw thats probably a long way off.

Idea 1 seems good, a nice solution, and three also seems sensible. However, the free for all, as said above, does offer a different kind of experience. Its a big leap, but having them run side by side would be cool. Again, like ut, there were different modes. team deathmatch, ctf, mutant etc. some are impractical, but simply putting blatent rip offs would make a lot of people much happier

/signed in the hope its read
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Old Aug 02, 2005, 04:56 PM // 16:56   #5
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Quote:
Originally Posted by stumpy
I will sign my support fr the 1st & 2nd idea.

But number 3 - ToPK idea isnt my flavour. I actually do enjoy the free for alls. Regardless of teams tag teaming and allying. Its a different type of adrenal in PvP for me.
Thanks, and I would like to clear up some things about #3:

Only the HoH should be 8v8, team vs team. You like free for alls? Plenty of them before you reach the HoH. You'll just have to keep in mind that final duel your team is climbing to.
ToPK should showcase all the different ways to compete - but its apex should be kept pure - and thus it will keep the entire system balanced.
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Old Aug 02, 2005, 08:57 PM // 20:57   #6
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for number there, the HoH would need to be 8v8v8, otherwise its unfair the the one reigon that doesnt make it into the hoh. ---- America Vs Korea when Europe's Favor is at stake doesnt seem very fair to europe...

yet i agree with lowering the faction, but i would rather the cost not go up :P
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Old Aug 02, 2005, 09:22 PM // 21:22   #7
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Don't see how region is an issue with 8v8 team duels. If your region holds the HoH you have favor. If it doesn't it doesn't. End of story.
'Favor' should be a separate discussion, offtopic here.

Promoting fighting in the HoH should be superior in priority to anything else because it sets the tone for the entire tournament.
We can argue whether free-for-all game types belong in other parts of the tournament - but I don't see any serious reason why HoH can't be a duel. I see why it must be one.
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Old Aug 02, 2005, 09:23 PM // 21:23   #8
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#1- Keep the beginning idea the same, but make the maximum that skills would cost what they are now (3000 for elites and 1000 for normal). That way it is more in tune with the PvE aspect of gaining skill points in UW or FoW.

#2- Love the idea, but why no rewards? It would be like PvE'ing with your guild, so I don't see why you can't get XP or drops from it.

#3- I think the best way for this idea to be implemented would be to remove King of the Hill Maps and replace it with 8V8 maps to make it a test of true strategy instead of who can spam Heal Area or put down Fertile Season the most. Keep the massive (8x8)x3 maps and the likes, and also the Capture the Flag and relic maps, but get rid of the King of the Hill.
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Old Aug 02, 2005, 09:29 PM // 21:29   #9
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Im all for this, but I find alot of guilds to fight gimme a minute we're in a battle... Maybe have missions specifically to enhance teamwork for guilds...
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Old Aug 03, 2005, 03:08 AM // 03:08   #10
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/signed

#1: The faction system as it is now is so very slow in comparison to a single decent UW/FoW run in PvE. I can see why PvPers are vocal about this faction crap. If Anet will not do UAS, they should at least make unlocking rates comparable between PvE and PvP, and provide an elite faction priest in a PVP area like Tombs.

#2: I sort of agree with YellowCard, there should be at least some xp reward, if not drops. If drops were implemented in the siege thing, make it so that drop rates are significantly lower than in the popular PVE areas like UW and FoW. This way drops in the siege will be very lucky finds, instead of people bitching about "OMG NO DROP WTFBBQ!!!11eleven". And since it's in the guild hall, drops will be all in-guild, so bitching should be even less of a problem (hey, if you didn't get the drop, at least a guildmate did right?)

#3: Totally agree with this, the king of the hill maps always annoyed me. The most versatile and well-balanced teams should prevail, not some team who is designed to just hold one spot on the map until the timer runs out.
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Old Aug 03, 2005, 03:15 AM // 03:15   #11
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I'd like to add another, #4 if I may.

In-guild skirmish. This would be a great feature, and many have suggested it already, maybe falling on Anet's deaf ears though? The guild leader or officer should be able to create matches either 4v4 or 8v8 within the own guild to practice strategies, builds, or for newer guilds just getting into GvG, at least explore their guildhall with all of the "combat" features there. (Think Hunter's Isle with the catapults, for example)
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Old Aug 03, 2005, 08:58 AM // 08:58   #12
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Quote:
Originally Posted by varyag
Don't see how region is an issue with 8v8 team duels. If your region holds the HoH you have favor. If it doesn't it doesn't. End of story.
'Favor' should be a separate discussion, offtopic here.

Promoting fighting in the HoH should be superior in priority to anything else because it sets the tone for the entire tournament.
We can argue whether free-for-all game types belong in other parts of the tournament - but I don't see any serious reason why HoH can't be a duel. I see why it must be one.
Support vs Melee comes to mind! There's a reason!!!
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Old Aug 03, 2005, 01:55 PM // 13:55   #13
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Quote:
Originally Posted by Thanas
Support vs Melee comes to mind! There's a reason!!!
Duel Between Teams! 8v8! Its ToPK after all, common sense please.



P.S. I like the Skirmish idea. Suggested it myself some time ago, and saw many others. However, its an extra feature - and we have main elements of the game that are malfunctioning. I really want the main things to be fixed.

P.P.S Apparantly spirit builds are so unbalanced even a team duel map - without the morale and res-sig advantage of an altar - won't be as effective. Oh well.

Last edited by varyag; Aug 03, 2005 at 07:50 PM // 19:50..
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Old Aug 03, 2005, 03:02 PM // 15:02   #14
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I misunderstood what you meant by free for all and 1v1. I thought that you were suggesting that 1 character vesus another character would be a good idea. Obviously this has huge flaws. I understand what you are asking for now. However I have no comments on that as yet.

Last edited by Thanas; Aug 03, 2005 at 03:18 PM // 15:18..
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